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The Ascendant is the Ascendancy class for Scions.

— The wind farm tsunami generating record one-time money for the state legislature this past cycle mayve been a circumstantial fluke. In 2018, we permitted three wind farms. In 2019, six wind farms. In 2020, one wind farm, Chris.

  • 2Skills

Overview

The Ascendant offers more flexibility than any other class by allowing the player to take passives based on other Ascendancy classes. These passives offer similar benefits representing the class's overall tree, but with mitigated effects. Only one Ascendancy class passive can be taken from each base class.

The Ascendant can allocate up to two Ascendancy class passives and can further invest onto one class's path to gain the ability to use that class's starting point on the passive skill tree as a second starting point.

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Skills

Ascendant skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Dexterity+40 to Dexterity [1]
Dexterity and Intelligence+20 to Dexterity and Intelligence [1]
Intelligence+40 to Intelligence [1]
Strength+40 to Strength [1]
Strength and Dexterity+20 to Strength and Dexterity [1]
Strength and Intelligence+20 to Strength and Intelligence [1]

Notable skills

This class has the following notable passive skills:

SkillModifiersPrerequisitePreceding Passives
Gain 1 Rage on Hit with Attacks, no more than once every 0.3 seconds
Cannot be Stunned while you have at least 25 Rage
15% more Damage
5% increased Damage taken
2% of Attack Damage Leeched as Life and Mana if you've Killed Recently
Strength
Passive Point
20% chance to Cover Rare or Unique Enemies in Ash for 10 Seconds on Hit
1% of Damage dealt by your Totems is Leeched to you as Life
Regenerate 2% of Life per second
10% increased Strength
40% increased Fire Damage
Strength
Passive Point
Gain 1 Endurance Charge every second if you've been Hit Recently
Cannot be Chilled
5% increased Damage per Endurance Charge
+1000 to Accuracy Rating
Cannot be Stunned
Strength
Passive Point
Can Allocate Passives from the Marauder's starting pointMarauder AscendancyPassive Point
You and nearby Party Members Share Power, Frenzy and Endurance Charges with each other
Every 4 seconds, Regenerate 20% of Life over one second
Auras from your Skills grant +1% Physical Damage Reduction to you and Allies
25% reduced Effect of Curses on you
While there are at least five nearby Allies, you and nearby Allies have Onslaught
Strength and Intelligence
Passive Point
8% of Damage is taken from Mana before Life
+1 to maximum number of Summoned Totems
25% increased maximum Mana
Gain Arcane Surge when you or your Totems Hit an Enemy with a Spell
25% increased Effect of Arcane Surge on you
Strength and Intelligence
Passive Point
Damage Penetrates 8% of Enemy Elemental Resistances
10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds
Immune to Elemental Ailments while on Consecrated Ground
Nearby Enemies take 10% increased Elemental Damage
Strength and Intelligence
Passive Point
Can Allocate Passives from the Templar's starting pointTemplar AscendancyPassive Point
Exposure you inflict applies an extra -20% to the affected Resistance
Shocks from your Hits always increase Damage taken by at least 10%
+1 to maximum number of Summoned Golems
Cannot take Reflected Elemental Damage
Intelligence
Passive Point
Minions deal 30% increased Damage
Your Offering Skills also affect you
Your Offerings have 50% reduced Effect on you
Auras from your Skills grant 2% increased Attack and Cast
Speed to you and Allies
If you've Consumed a corpse Recently, you and your Minions have 30% increased Area of Effect
Intelligence
Passive Point
You can apply an additional Curse
Regenerate 1.5% of Energy Shield per second
10% increased Effect of your Curses
Cannot Be Stunned while you have Energy Shield
Intelligence
Passive Point
Can Allocate Passives from the Witch's starting pointWitch AscendancyPassive Point
10% chance to gain a Power Charge on Critical Strike
+0.75% to Critical Strike Chance
Damage from your Critical Strikes cannot be Reflected
10% chance to gain Elusive on Critical Strike
Dexterity and Intelligence
Passive Point
25% chance to Blind Enemies on Hit
Damage Penetrates 8% of Enemy Elemental Resistances
30% increased Area of Effect
Regenerate 2% of Life per second for each Mine Detonated Recently, up to 10% per second
Regenerate 2% of Life per Second for each Trap Triggered Recently, up to 10% per second
Dexterity and Intelligence
Passive Point
20% chance to gain a Frenzy Charge and a Power Charge on Kill
70% increased Recovery Rate of Life, Mana and Energy Shield if you've Killed an Enemy affected by your Damage Over Time Recently
20% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
Cannot be Stunned if you haven't been Hit Recently
Dexterity and Intelligence
Passive Point
Can Allocate Passives from the Shadow's starting pointShadow AscendancyPassive Point
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind
increased Movement, Cast and Attack Speed (Hidden)
Dexterity
Passive Point
Recover 4% of Life when you use a Flask
10% increased Movement Speed during any Flask Effect
10% increased Attack Speed during any Flask Effect
Flasks gain 3 Charges every 3 seconds
15% chance for Flasks you use to not consume Charges
Dexterity
Passive Point
10% chance to gain a Frenzy Charge when you Hit a Rare or Unique Enemy
You have Onslaught while on full Frenzy Charges
10% increased Movement Speed
10% chance to Dodge Attack Hits
Phasing
Dexterity
Passive Point
Can Allocate Passives from the Ranger's starting pointRanger AscendancyPassive Point
Your Hits permanently Intimidate Enemies that are on Full Life
100% chance to Taunt on Hit
Enemies Taunted by you take 10% increased Damage
50% chance to Fortify on Melee hit
15% increased effect of Non-Curse Auras from your Skills
Strength and Dexterity
Passive Point
15% Chance to Block Spell Damage
+3% to maximum Chance to Block Attack Damage
25% more Damage with Bleeding
25% chance to Blind Enemies on Hit with Attacks
15% Chance to Block Attack Damage
Strength and Dexterity
Passive Point
Life Leech effects are not removed at Full Life
Culling Strike
30% increased Area of Effect if you've Killed Recently
Cannot take Reflected Physical Damage
Strength and Dexterity
Passive Point
Can Allocate Passives from the Duelist's starting pointDuelist AscendancyPassive Point

Version history

VersionChanges
2.2.2
  • Fixed various bugs related to the passive tree and the Scion Ascendancy 'Path of …' skills.
Retrieved from 'https://pathofexile.fandom.com/wiki/Ascendant?oldid=691967'

Credit: Christopher Vondracek | Forum Communications Company | Apr. 13, 2021 | www.inforum.com ~~

PIERRE, S.D. – The wind farm tsunami generating record one-time money for the state legislature this past cycle may’ve been a circumstantial fluke.

“In 2018, we permitted three wind farms. In 2019, six wind farms. In 2020, one wind farm,” Chris Nelson, chair of the South Dakota Public Utilities Commission, told Forum News Service on Tuesday, April 13. “And we have got none on our plate right now.”

Earlier on Tuesday, the South Dakota PUC approved an extension on a post-construction report for a 56-turbine wind farm commissioned this last January in Deuel County, in the state’s northeastern corner where wind farms are increasingly ripe.

“Tatanka has been a project that has limited concerns, and they’ve done a nice job of building their wind development,” said PUC vice chair Kristie Fiegen.

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It also is increasingly what the PUC will be seeing, say observers: windfarm petitions in the rearview mirror.

According to Nelson and others, it’s increasingly likely the juggernaut wind program of 2020, including 8 projects that brought $2.3 billion in investment and needed dollars to the state’s coffers through contractor’s excise taxes in the pandemic-stricken months of last summer, will fade as conditions fade.

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“While we expect alternative energy to continue in South Dakota, this large increase in wind farms is not going to be where that comes from,” state economist Mark Quasney told the Joint Appropriations Committee on the first legislative day this past January.

On Tuesday, Quasney told FNS his prediction is bearing out.

“There’s not the projects in the pipeline,” said Quasney. “So what we’re seeing is we’re at the tail-end of that boom.”

South Dakota has played catch-up in wind farms over the last few years, as a federal tax incentive stabilized for developers, regional wind companies grouped together to market energy to portfolios, and private companies expanded transmission capacity.

And this last year those dollars bore fruit. Quasney credited wind farm development – and federal COVID-relief dollars – with “a surge in collections” propping up the recently concluded legislative session that saw lawmakers spend big on infrastructure items ranging from a $19 million new rodeo center in Huron to a $20 million upgrade to the railroad from Ft. Pierre to Rapid City to tens of millions on expanding broadband.

The growth of wind has come with less-than-vocal approval from the state’s elected leadership. The Republican supermajority legislature passed on party lines a resolution that threw glancing shade at “politically favored industries” at the expense of “domestic fossil fuels.”

Weeks ago, Yale Climate Connections listed South Dakota as one of the Great Plains states with “abundant wind potential” but with a “relatively small number of wind jobs,” drawing on a U.S. State Energy and Employment report to find wind farms in South Dakota only employ a third as many workers (0.5 per TWh) as the 1.5 workers per TWh (Terawatt-hour) in Minnesota.

Still, wind had been leaping ahead in the state until this year. In March, American Wind Energy Association’s latest quarterly report named South Dakota as one of the top 6 states in the nation for accelerating wind farm installations.

Last month, a Bill Gates-backed initiative applauded Boston University for building a 92-turbine wind farm outside Highmore, S.D., to help the private college attain a zero-net emissions campaign across the campus.

Nelson also credits Google and Walmart, corporate giants, as well as other deep-pocketed institutions looking to invest in “green power” for their portfolios.

“Of the 127 projects in the dirtiest grids in the country, the project in South Dakota maximized our criteria and will displace two to three times more emissions than if the same project were located in our greening New England grid,” Dennis Carlberg, the college’s associate vice president for sustainability, told a campus publication.

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In Deuel County, Tatanka Ridge Wind Farm now has more time to begin cleaning up its project after the PUC approved the extension.

“There are issues with access roads and with the county, township roads that can’t be resolved until the frost laws are resolved for the year,” Brett Koenecke, attorney for Tatanka Ridge, told the commission.